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Explore the new indie survival horror.

Prednosti

  • Interesting combination of survival mechanics and horror atmosphere
  • World full of huge creatures and dense fog
  • Fresher gameplay ideas than most survival titles
  • Co-op mode with large boss creatures
  • Attempts to do something different from generic survival games

Nedostaci

  • Game feels unfinished with unstable performance
  • Bugs and clumsy combat
  • User interface and animations are not finished
  • Movement sometimes feels sluggish
  • Gameplay lacks depth and fluidity

The survival genre has become overcrowded with nearly identical crafting games in recent years, but Project Mist attempts to do something different. Instead of the classic formula of resource gathering and endless grinding, this indie title combines survival mechanics, a horror atmosphere, and exploration of a mysterious world filled with enormous creatures and dense fog.

Project Mist, at first glance, seems like a game that relies heavily on atmosphere. The enormous creatures appearing in the distance, the thick fog, and very good audio design create a constant feeling of uncertainty. It shines when it allows the player to simply wander the world and discover what lies behind the next layer of fog. In those moments, the game can remind you of titles like Death Stranding or Half-Life, not necessarily in gameplay, but in the feeling of a strange and dangerous world where you are never completely sure what awaits you.

What I like most about the game are the gameplay ideas that feel fresher than most survival titles we see today. The mobile base in the form of a train is a very interesting concept, and the combination of exploration and base building works quite well when the game lets the player progress at their own pace. There’s also co-op, which could be one of the main reasons to play in the long run, especially with the large boss creatures that leave a good first impression.

The biggest plus of Project Mist is that it at least tries to do something different. It doesn’t feel like just another generic survival clone, and because of that, the potential is evident, attracting quite a few players despite all the problems the game currently has.

Unfortunately, the biggest problem is that Project Mist still feels unfinished. Performance can be unstable, there are quite a few bugs, combat feels clumsy, and the user interface and animations give the impression that they are not fully completed yet. Movement sometimes feels quite sluggish, while grinding can become tedious after a while.

During gameplay, I encountered a bug where I picked up a quest item, but the game simply didn’t recognize it, so I couldn’t proceed. Such issues are quite frustrating and further highlight how much Project Mist still needs polishing. At this moment, the game feels more like a promising prototype than a fully finished title.

This is most noticeable during combat and survival mechanics. The ideas are there, the atmosphere works, the world has potential, but the gameplay still lacks enough depth and fluidity to be consistently enjoyable. When the game lets the player explore and soak in the atmosphere, it is at its most interesting. When it has to rely on combat, grinding, and technical execution, the problems quickly come to the surface.

In the end, Project Mist is a game primarily for players who enjoy experimental indie survival titles and don’t mind an Early Access experience full of bugs and technical issues. If you’re looking for an atmospheric survival horror with good ideas and an interesting world, it’s definitely worth keeping on your radar. On the other hand, those expecting a polished and complete experience will likely be disappointed for now.

A copy of the PC version of the game for review purposes was provided by the development studio Chicken Launcher