Impermanence is a new first-person narrative horror game set in the abandoned Orpheum theater, a place that perhaps should have remained empty. The player returns night after night under the dead stage lights, carrying boxes of toys, photographs, trophies, drawings, and other remnants of life, trying to rebuild the room of a lost son beneath the theater stage.
At the heart of the game is a story about grief, obsession, and the refusal to accept loss. The main character convinces himself that it is a matter of science and that something can still be fixed. Through sound, he tries to extract traces of presence from the static, while tiny particles begin to appear in the air, and echoes respond to his voice. But what comes from the other side is not just what he wants to bring back.
Impermanence uses the principles of acoustic levitation to attract and stabilize fragile fragments of the spirit. Players build a sort of shrine from children's items, and what they place and where they place it will affect the responses they receive. There are no weapons, monsters, or bloody horror, but tension, emotional discomfort, and a gradual realization that the world is trying to correct what the player has done.
The game will have multiple endings, depending on how far the player is willing to go and what they are willing to lose to keep what should no longer be there. The release on PC is planned for 2027.