Presentation - a solid look of the game that contributes to immersion
Airport Contraband Demo places us in the imaginary state of Caldora, a small country located somewhere in Central or South America. Palm trees, heat, sand, and an almost tangible feeling of humidity immediately create the impression of the space that the developers wanted to showcase. Caldora thus functions as their interpretation of a country situated in that part of the world, with a recognizable atmosphere of a tropical, somewhat chaotic environment.
In the role of the player, we find ourselves at the airport, where as a security worker we must inspect the luggage of every passenger and prevent the smuggling of illegal items. Since this is the foundation of the entire game, DRAGO entertainment has made an effort to place us in an environment that further enhances that feeling of responsibility and tension. The airport appears somewhat neglected, everything is messy, hot, and humid, and the overall atmosphere occasionally reminds one of the game Just Cause 2.
Although the game has its comedic moments, the presentation does not neglect the more serious aspects of the story. The involvement of a local gang in the airport's operations particularly stands out, giving the entire experience additional weight and expanding the context beyond mere luggage inspection. This way, Airport Contraband Demo shows that it does not want to be just a simple simulation of baggage control, but also a game that attempts to portray a broader world in which the action takes place.
As we already mentioned in the announcement for Roundhouse Simulator, the developers clearly continue with an approach in which they strive to immerse the player as much as possible in the specific security systems of individual countries. Here, this is seen through the questioning of passengers, checking the contents of their luggage, but also through the depiction of how the local community reacts to the activities of suspicious groups. All these elements are clearly reflected in the game's presentation, which is why I can admit that Airport Contraband Demo managed to draw me into its story from the very first minute of gameplay.
Gameplay - a deeper story than expected
Airport Contraband is a game where the player's primary task is to inspect the luggage of passengers arriving in or departing from Caldora. At its core, the gameplay is very simple. Each day begins with waking up for a new shift, after which you receive instructions from your "boss" and notes on the door with a list of tasks you must complete throughout the day.
After that, you go to the terminal, which you must first open, and then the first passengers who have landed in Caldora begin to arrive. The first part of the inspection concerns the items that the passenger independently places in the inspection tray. After that, you can take the passenger to a special room where you inspect them in more detail. That part of the game is very intuitive: when you turn on the inspection light, it is enough to hover the mouse over the passenger's clothing until a highlighted area appears. This means you have found an item that the passenger did not voluntarily submit for inspection, and it is up to you to decide whether it is an illegal item or not.
The third part of the control relates to inspecting the luggage itself. You can find all sorts of things in the suitcases, and the player must assess what the passenger is allowed to keep and what must be confiscated. The same principle applies to passengers departing from Caldora, so the basic structure of the gameplay in both cases is almost identical.
However, Airport Contraband has another interesting aspect that adds weight to the game. I already mentioned the local gangs that try to intimidate your boss, and you, if you do not comply with their demands. In this demo, I was tasked with confiscating at least five toys from passengers, even though they are not among the illegal items. When you take something from a passenger that is legal and technically allowed to be brought in or out of the country, the airport's reputation decreases, which of course has negative consequences for you. On the other hand, if you refuse the mafia's demands, the situation becomes even more serious. By the end of the day, gang members come for you and kill you, after which the game, if I'm not mistaken, starts over.
One of the criticisms of this introduction to Airport Contraband is the lack of gameplay content. The demo currently boils down to three main aspects of passenger screening, along with the additional task of fulfilling mafia requests, whose items you leave with their courier at the bus station. And that is, unfortunately, mostly all this demo offers.
Conclusion - good premise, too little content
Those who remember our review of Roundhouse Simulator Prologue will know that one of the biggest issues was the very short introduction and presentation of the game, which consisted of just a few elements. Coincidence or not, this game was also developed by DRAGO entertainment, a studio that has already been criticized for releasing very short introductions to its projects, in which players do not have enough time to learn about the game or become more strongly interested in the full product.
Airport Contraband Demo is somewhat broader and longer than what we had the opportunity to see earlier, but it still lacks more gameplay elements to truly build greater hype for this simulator. Despite the short introduction, Airport Contraband has the potential to become another successful title from the small Polish studio that continues to enjoy popularity thanks to Gas Station Simulator.
However, for the final version, more content, more diverse mechanics, and, of course, more gameplay will be needed. Otherwise, the game could easily fall into repetitiveness, which is a common problem with such simulations.
Airport Contraband is expected to be released in the third quarter of 2026, just like Roundhouse Simulator, which is a big deal for DRAGO entertainment. After playing their introductions, I can say that I am very interested to see what the finished products will look like that are coming our way at the end of 2026.
A copy of the PC demo version of the game was provided to us by DRAGO entertainment!