Capcom President Haruhiro Tsujimoto stated that the company's success in recent years is attributed to a focus on teamwork rather than the idea of a single person. In an interview with Famitsu, the son of founder Kenzo Tsujimoto revealed the secret of why their titles are still played even after decades, despite being created by the same individuals. As he mentioned, Capcom, like other companies, previously had projects that were the idea of a single author.
"In the video game industry, when a title becomes a series, it ultimately depends on a specific development team and becomes a title led by an individual. If that person does not create a sequel, there won't be one, meaning the leadership of the series remains tied to one person."
According to him, this has been a mindset for a long time, but everything began to change when the company realized that this working system had reached its limits, especially when it comes to making shareholders happy.
"We discussed this issue with the central figures behind each franchise and ultimately agreed that we should abandon that approach. Instead, we came up with the idea that each title should essentially be rebuilt from the ground up. We didn't mind even if sales temporarily dropped as a result, and by shifting to a team-based approach to game development, Capcom has dramatically changed."
"Whether it's development, marketing, or promotion, our strength lies in the fact that we are able to work together as one – not as individuals, but as a team – driven by the desire to create and sell our own products. In that sense, Pragmata, which was just released in April 2026, is a new IP that truly embodies this team-based approach to game development."
Tsujimoto suggested that since each new game in the series is not driven by the ideas of just one person, but created as a team, the knowledge that this team has gathered can be passed on to the next generation of developers, allowing each series to continue to meet similarly high standards.
"We gathered a group of people who played Capcom games and thought: ‘This is fun’ and ‘I want to make it myself’. That's why the IP mindset naturally transfers."