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strange Indie Game about crab evolution

3.5 /5

Sve je rak.

Prednosti

  • Addictive gameplay loop
  • Over a hundred evolutionary upgrades
  • Lively and unpredictable world
  • Minimalist pixel-art style
  • Courage to be weird

Nedostaci

  • Simple and lacking combat
  • Boss fights become repetitive
  • Uneven game tempo
  • Soundtrack is not memorable
  • Lack of depth in attacks

What do you get when you combine evolution, roguelike chaos, and an obsession with crabs? One of the weirdest and most addictive indie games we've played this year.

When a game starts with the idea of "what if everything in the world eventually turns into a crab?", you know you're in for something either completely genius or total chaos. Fortunately, Everything is Crab manages to be both, and in the best possible way.

The roguelike scene has become a real zoo of ideas in recent years. After vampires, cards, farmers, bullets, and endless "survivors" clones, we have a game that clearly looked at Spore, swallowed it whole, and said: "What if everything evolved into crab form?" The result is Everything is Crab, a bizarre indie title that looks like a fever dream of a biologist on three energy drinks, but beneath all that madness hides a surprisingly addictive gameplay loop.

The game throws you into the role of a small blue organism that at first seems like something between a bacterium and a jelly candy. Within minutes, you're already zooming around with extra legs, claws, horns, and a tail that looks like it escaped from a David Cronenberg nightmare. And that evolution is the heart of the entire experience.

Each run lasts about twenty minutes, and the goal is to survive in a vibrant ecosystem where literally everything is trying to eat something else. You can collect fruit, hunt weaker animals, or simply panic and run away from something that looks like a cross between a camel and a lobster. What sets Everything is Crab apart from a pile of other roguelike titles is the feeling that the world exists without you. While you're trying to evolve into the ultimate predator, somewhere in the corner of the map, a small animal war is taking place, leaving behind piles of food and corpses that you can utilize. The game constantly feels alive and unpredictable.

The biggest asset of the game is the amount of builds and mutations. With over a hundred evolutionary upgrades, almost every run ends with you looking like a biological mistake that even nature no longer wants to acknowledge. One moment you're playing as a fast predator jumping around the map and poisoning opponents, and in the next, you're a huge tank-like monstrosity that just grinds everything in front of you. The visual transformation of the character during gameplay is so fun that I often continued a run just to see what kind of mutant I would turn into.

However, the gameplay isn't perfect. Combat can be quite simple and occasionally feels like it lacks depth. Attacks often don't have the right "impact," and in chaotic moments, it can happen that you survive more due to luck than actual skill. Boss fights are fun the first few times, but after a certain number of runs, they start to repeat and lose the element of surprise (4 bosses + 1 final boss). You can feel that the game could benefit from more content and variety through future updates.

The game's pace can also be uneven. The beginning of each run is intentionally slower, so for the first few minutes, you feel like you're pushing a bag of cement through a swamp. Only later, when serious mutations and speed upgrades kick in, does Everything is Crab show its true face. Fortunately, once it "clicks," it's hard to stop playing. That classic "just one more run" addiction hits here with full force.

Visually, the game goes for a minimalist pixel-art style that may not impress everyone at first glance, but perfectly suits the whole absurd biology. When the screen fills with a dozen grotesque combinations of wings, eyes, legs, and claws, it's hard not to smile. The soundtrack is decent but not particularly memorable. It gets the job done without leaving a significant mark.

Everything is Crab is not a revolutionary game that will redefine the genre, but it is one of those indie titles that manages to offer something different. It has flaws, it's clear that it's not an AAA production, and it occasionally feels like an experiment still searching for its final form. But at the same time, it has so much charm, crazy ideas, and genuinely fun gameplay that it's hard to hold its imperfections against it.

In a time when a large part of the roguelike scene plays it safe, Everything is Crab at least has the courage to be weird. And sometimes that's just enough to keep you in front of the screen for hours as you watch your little evolutionary monster slowly become... a crab.

A copy of the PC version for review purposes was provided by the development studio Odd Dreams Digital and the publisher Secret Mode