Letters of War is an indie game that has a good idea and an emotional story — but it is too unfinished to be truly great.
The story follows British carpenter Liam and his daughter Rosie; while Liam participates in the battles of World War II, Rosie waits at home and writes him letters — this emotional construct adds a human dimension to the war theme. Graphically, the game “holds up”: hand-drawn, 2D visuals and backgrounds convey a specific tone and can be visually beautiful.
On the other hand, the problems are serious: from bugs and technical shortcomings to “wooden” dialogue and somewhat shallow characters — all of this diminishes immersion in the story and spoils the impression. The gameplay is variable, with short action sequences and mini-games, but often insufficiently polished.
In conclusion — Letters of War has heart and it is clear that there is a genuine desire behind it to tell a story about people in war, but with such a technically and narratively unfinished product, the game feels like a potential that is still waiting to be fulfilled. If you are interested in an emotional story and are not too picky — it might be worth it — but for a top-notch experience, I would recommend waiting for possible fixes.
A copy of the game for review purposes was provided by the development studio Wood Cabin Games