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We played Contraband Police.

We played Contraband Police.

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Contraband Police, developed by Crazy Rocks and published by PlayWay, brings a unique simulation of the life of a border police officer in the fictional communist state of Acaristan in the early 1980s. Although the game initially seems simple, with passenger inspections, document checks, and searching for smugglers, its world, atmosphere, and constant sense of tension make it a special experience. The PlayStation 5 version offers smoother performance, better controls, and more stable action sequences, making the overall game more accessible and enjoyable to play.

The story begins with the arrival of a young officer at a remote border crossing in the mountainous region of Acaristan. Right from the first day, it becomes clear that this is not an ordinary job: a colleague is killed in a clash with smugglers, and the player quickly realizes they are in an area where the line between law and chaos is thin. Throughout the story, political tensions, corruption within the system, and rebellious factions seeking to overturn the order are gradually revealed. Although the narrative is not elaborately cinematic, it is tense and atmospheric enough to keep the player engaged, especially when moral dilemmas arise between unconditional law enforcement and personal conscience.

The core of the game is the inspection of people and vehicles. The player compares passports, permits, stamps, photographs, and looks for irregularities that may suggest a person is smuggling goods or attempting to cross the border illegally. This part of the game is reminiscent of Papers, Please, but Contraband Police goes further with the physical inspection of vehicles: cutting upholstery, removing bumpers, opening secret compartments, and using a UV flashlight. Such detailed inspections give the game weight and make each day at work feel like a real challenge. The satisfaction of finding hidden goods is one of the rewards that provides the player with a sense of achievement and progress.

In addition to the simulation aspect, the game includes action moments that break the routine: shootouts with smugglers, police car chases, and convoy escorts through dangerous zones. These segments are not overly complex, but they add dynamics and create a sense that the player's job goes beyond paperwork. Sometimes these moments feel rougher in controls. One of the more interesting elements is managing and upgrading the border station. The player must invest in new
tools, stronger vehicles, additional guards, and base modernization.

The border post looks cold, functional, and somewhat neglected. The surrounding landscapes and settlements create an atmosphere of isolation, further emphasized by the constant feeling that something dangerous could happen at any moment. Although the graphics are not on the level of AAA titles, they are precise enough and thematically appropriate to support the narrative and tone of the game. The audio design is well executed. The sounds of paper, stamps, motor vehicles, and conversations with travelers contribute to the realism of everyday life at the border. The ambient music is unobtrusive and often barely noticeable, except in the car when the radio is turned on.

The game has certain shortcomings. After several hours of play, routine checks can start to feel repetitive, especially if the player is not following the story or progressing in upgrades. Certain elements of driving and shooting still feel somewhat clumsy. Occasional bugs, such as erratic NPC behavior or poor vehicle collisions, can disrupt the experience, but not to the extent that it completely ruins the game. Endless Mode particularly resembles a real work cycle: day after day, new passengers arrive, new types of smuggling, new document patterns, and new problems that the player must solve. Although it does not offer infinite variety, it changes the dynamics enough to maintain interest over a longer period.

Overall, Contraband Police on PlayStation 5 provides an experience that is not easily comparable to other games. It is an unusual, atmospheric blend of bureaucratic simulation, light action, and moral dilemmas. The game will appeal most to players who enjoy detailed tasks, analytical thinking, and a sense of responsibility for every document and every passenger. Those looking for constant action or a faster pace may not be as thrilled. Contraband Police is a cleverly designed simulation with enough depth to provide players with dozens of hours of engaging border work, along with a story that prompts reflection on law, morality, and justice. It is not perfect, but it is unique, and therein lies its greatest strength.

A copy of the PlayStation 5 version of the game was provided for review purposes by the publisher PlayWay