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2.0 /5

Rennsport (PlayStation 5 Pro)

After our first impressions, it's time for the review of the new racing simulation called Rennsport. This officially marks the beginning of our game reviews on our portal. More information on how we rate is available here.

Development studio: Competition Company, Teyon

Publishers: Competition Company, Nacon (consoles)

Platforms: PlayStation 5, Xbox Series S/X, PC

Release date: November 13, 2025.

Platform on which the game was tested: PlayStation 5 (Pro)

Starting price: 59.99 euros

Official website

ON THE SEVENTH DAY

On the seventh day of November, in the evening, I receive the review code for the upcoming racing simulation. After a special login, i.e., linking to the game servers with an account sent by the publisher, a Tutorial awaits, which they emphasize would be good to complete, and I absolutely agree. There isn't much to change in it, and the setting is the legendary Monza, where you need to complete two laps, thus finishing the introduction to the game.

As soon as I have access, I go to the settings and adjust everything as I already have it in other simulations, and here there are quite a few settings and deadzone sliders. The number of these indicates that the game is primarily designed for a wheel, one could say also for PC, as the settings "smell" of it. However, it should definitely be highlighted that the Dualsense support is top-notch, only surpassed by Gran Turismo 7/Sport.

SOLO ON SHORT TRACKS

What we knew is that Rennsport would not be a single-player game, and that it does not aim for that. As they say, "whoever admits, half is forgiven", so we will try to stick to wise sayings.

Quick Session is the first of three single-player modes and is quite simple; you can play around with Session Settings, where you can choose which sessions to race, damage, tire wear, time of day, and more, but not weather conditions – for those, the developers say they will come soon through updates.

The second mode is Time Trial, my personal favorite, probably due to the countless hours spent on it in GT7/Sport events. There isn't much to it, you choose a track and a car, and the fun begins. As soon as you complete a valid lap, there is a "ghost" of it, with which you now race on the track. You know the rules of TT, enough about that.

The third mode is Championships, where they put in the most effort, but it is also short – yet it can be very challenging for casual players. There is a Rookie menu, and in it, there are three competitions offered, for each you can win a medal, with which you unlock the next difficulty, Amateur. The third and final, but quite challenging, is Pro, as its name suggests.

And that's it for the single-player part, in any case too short, but that's how the developers envisioned this game – which we are playing, and we are used to much larger amounts of offline content. New amounts of single-player content are promised through DLCs, but they cost. So, there is no career mode at all, which is sad.

CAN MULTIPLAYER SAVE THE DAY?

The question now is, is the MP part good enough to fix all the bad in this game? The answer is right here, probably not! But let's go in order.

Rennsport was envisioned as an Esports F2P title with microtransactions, but things turned around and the game got a price, while the microtransactions remained, and what kind!

They haven't given up on Esports competitions and are already advertising them in the game.

Competition Company, the game's development team, was, and is still with us on Discord, where they help as much as they can. It must be said, a helpful team, which also shared preorder and Deluxe editions with us on consoles, with which the game features 19 cars and 14 tracks. Guess what was locked, "Nurburgring 24h", and only that is available, not the Nordschleife itself. But let's see what multiplayer has to offer.

Below the singleplayer section is the Quick Play mode, which is supposed to serve for a quick entry into online races. But it’s not quite like that. Namely, there are three tracks available, one of which is still locked, with predefined settings that change every day. Entering them is not a problem, but the net code in qualifications could drive away almost everyone who tries this, so far failed mode. Namely, when qualifications come and you have to go outside, the game does not place you in the pit, but before the finish straight, where it nicely assigns you a disqualification for the current and next lap! What more do you need to be turned off from the mode? The developers say they are working on it.

And finally, the third and last menu is Multiplayer. It is divided into two modes, Official Contests and Custom Contests. In the official part, there is a calendar with events, stating when they are available and which you can register for. All events have "practice" of 2, qualifications of 7, and a race of 10 minutes.

There is also Crossplay, which should work on all three platforms, and can of course be turned off. Driving online is mostly without problems with excessive ping, although it sometimes occurs, but it can be "overcome".

However, Xbox reviewers received their keys only yesterday (10.11.), exactly until the day the embargo lasted, and they are having major technical difficulties. All this does not contribute to the game's reputation, especially when another game with the same intentions is coming out in two weeks.

TECHNICAL SIDE AND DRIVING MODEL

Rennsport was created through the collaboration of the German-Polish studio, Competition Company and Teyon on the not-so-happy Unreal Engine 5 graphics engine. It was originally supposed to be a PC exclusive, but later Nacon appeared as the publisher for PS5 and Xbox Series S/X. When UE5 is mentioned, good graphics are expected, along with not-so-great performance. All the worst seen from the mentioned engine can probably be seen in Rennsport. Grainy "mirrors" and environment, only the interior, i.e., the models of those few cars resemble something. It’s pointless to have upscaled 4K & 60fps on regular and 4K & 60fps on PS5 Pro when everything looks so ugly. Of course, there is no Photomode, what would it even be for... There is no official PS5 Pro Enhanced mark, who knows if it will ever appear.

As for the driving model, it is very good. Everything is enhanced by the excellent collaboration with the Dualsense gamepad, which tries to act as a steering wheel. For drivers, this experience of racing is certainly even better, as expected. After all, I had the opportunity to drive with drivers who were behind the wheel, and I mostly didn't fare well. Tires heat up and wear out, fuel runs out, and day and night change, but weather conditions – are nonexistent. Some curbs feel like you are really passing over them, while with others the FFB doesn't activate at all. This is just one of many bugs present in the review versions. If you are wondering about the AI, the answer is – it's better you didn't ask. One of the dumber, more aggressive, and slower AIs I have encountered so far. The experience with people is much better, but the developers still need to fix that part of the game, especially the ping and invisible collisions.

I have no complaints about the sound; on the contrary, the engines sound great – just one tip to start; the default engine sound is 50, which is ridiculous, so definitely raise it to 95 immediately, and lower the music to 60.

CONCLUSION

No hype was generated around Rennsport. It arrived quietly and will live quietly through Esports. Has it won the hearts of racers? Definitely not.

It disappointed, and the developers' promises that everything would be fixed simply cannot affect the impression it left on me. Who would expect such graphics in 2025, a total of only 19 cars, of which 8 are from the GT3 category, while most others have 1 or 2, and only 14 tracks, where two are made by modders and shouldn't be counted. Two DLCs are coming and will slightly improve the numbers, but only for those who bought the Deluxe Edition, or will buy them upon release. I believe most will not.

However, what we should definitely be ashamed of are the microtransactions and the way they were introduced. Namely, they concern nothing other than car "liveries," which are paid for with virtual money called – "Rennsport." How clever, isn't it...

The currencies range from 500 (€5) to 4000 (€35). The prices for repainting cars start from R400 and up, so you can think about that.

Rennsport is a good title to "kill" some time if you really want to buy something, so my advice is to wait for how Project Motor Racing will turn out, which is being developed by the former SimBin team led by Ian Bell, and is coming out on the 25th of this month.

Good: driving model, gamepad support, sound

Bad: graphics, optimization, number of cars and tracks, absence of photomode, AI, microtransactions

RATING: 2/5

Game copy for review purposes provided by the development studio Competition Company