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Taipei Game Show 2026 officially started today in Hall 1 of the Nangang Exhibition Center and will run until February 1st. As soon as the doors opened, waves of staff-led visitors poured into the space. This year's edition gathers 399 exhibitors from 26 countries, distributed on the 1st floor in Area I and on the entire 4th floor, in a two-level exhibition concept. Numerous platforms were presented - consoles, PC and mobile games - as well as indie titles and various social (tabletop) games. In total, more than 500 games are on display, including over 100 new, as yet unpublished titles, so visitors have no shortage of content. On the opening day, the exhibitors prepared a rich program of stages: producers shared the latest information and "behind the scenes" insights, while famous streamers, cheerleaders, influencers and cosplayers performed in turn, raising the atmosphere and delighting the audience.

In the B2C zone, the exhibitors really made an effort. Immersive displays, time-limited events and interactive interactions with cosplayers kept visitors from booth to booth. Nintendo expanded its presence significantly this year, setting up more than 120 demo stations. Visitors can try more than 35 titles, including several unreleased games, as well as visit special photo zones and participate in meet & greets with characters such as Mario, Luigi, Princess Peach, Yoshi and Pikachu. Bandai Namco Entertainment Taiwan has also prepared a number of interactive stages. On the opening day, the producer of the game Once Upon A KATAMARI shared the latest information about the upcoming title, and the participants of the fighting events could win exclusive, limited gifts.

Meanwhile, Taiwanese distributor and publisher JUSTDAN unveiled nearly 20 titles, including several CAPCOM games and the overseas premiere of the Danganronpa 2×2 playable demo. Visitors could play freely, while a series of lively stage events were held every day.

Additional star energy was brought by Clouded Leopard Entertainment with the new action RPG Kyouran Makaism and the popular mobile crossover Whiteout Survival X Kingshot, with performances by famous baseball cheerleaders. Both stages quickly became hotspots, attracting large crowds eager to watch and participate.

Elsewhere on the show floor, the much-anticipated Arknights: Endfield recreated its game world on-site, with live DJs and performances by popular cosplayers, attracting crowds of fans. At the same time, Zenless Zone Zero offered exclusive "early-bird" gifts and merchandise only available at the fair, causing a veritable shopping frenzy among visitors.

With excitement in the B2C zone, Taipei Game Show continues to balance visitor experience with industry exchange, positioning itself not only as a celebration of games but also as a key platform for dialogue in the Asia-Pacific gaming industry. The B2B Zone and the Asia Pacific Game Summit, which are held in parallel, have been expanded and moved to Area I on the 1st floor of the Taipei Nangang Exhibition Center. The B2B zone sees extremely lively networking on site, and the meeting rooms are almost fully booked. Game industry professionals from around the world exchange business cards and create cross-border business opportunities right through the Taipei Game Show.

At the Asia Pacific Game Summit, the MAIN STAGE hosted industry leaders sharing behind-the-scenes insights into sustainable IP management and practical strategies for game operations and development. Meanwhile, the AI ​​STAGE brings together experts who demonstrate through real case studies how artificial intelligence is successfully applied to support and accelerate game development.