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Gamescom hands-on: Resident Evil Requiem, Onimusha: Way of the Sword and Pragmata

Gamescom hands-on: Resident Evil Requiem, Onimusha: Way of the Sword and Pragmata

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Virus.hr brings concrete impressions from the first playable demo versions of three Capcom titles arriving in 2026. Below are the key points, the experience from the podium, and what players can realistically expect in the upcoming release cycle.


Resident Evil Requiem – return to Raccoon City, focus on tension

Release date: February 27, 2026. • Perspective: choice between first and third person.

The demo follows Grace Ashcroft in the claustrophobic environment of a medical facility. Gameplay emphasizes navigating in the dark, stealth, distractions, and solving small puzzle elements (e.g., finding a fuse to unlock an escape route). The patrolling enemy in the hallways looks for your mistakes and reacts to noise and light; managing switches and using items to divert attention are key to progression. A short but intense segment delivers typical survival-horror stress and several jump scares that fans expect.

  • What’s new: instant switching between 1P/3P, greater emphasis on managing light and sound in the hallways.
  • Who it's for: players who want a slow, tense pace and cat-and-mouse situations instead of a pure action approach.

Pragmata – action with a tactical hacking twist from a third-person perspective

Set on a lunar station controlled by malicious AI, Pragmata combines shooting and fast-paced logical mini-games. You play as Hugh, assisted by the android Diana who "breaks" the robot's defenses during combat.

The hacking interface is grid-based: under projectile pressure, you must "open" the opponent to a green point that disables their defense in real-time, and only then finish the job with your weapon. The boss battle at the end of the demo (a novelty for Gamescom) requires good timing for dodging, using the net-launcher gadget to slow down the target, and disciplined inventory management – most weapons deplete/break when out of ammo, forcing you to smartly rotate your arsenal.

  • What's new: a hybrid of shooting and real-time "puzzle" hacking that raises the tension during every exchange of fire.
  • Who it's for: players who need additional layers and "risk-reward" decisions in the moment from a classic TPS.

Onimusha: Way of the Sword – precise combat, parry/deflect/issen as core loop

The fifth main Onimusha brings the focus back to sword fighting technique. Light/heavy attacks are the base, but the real "skill ceiling" comes through three defensive tools: parry (increases sword damage), deflect (pushes the enemy's stamina towards "Issen Break"), and issen counterattack (risky, but devastating if the timing is perfect). In the boss fight against Sasaki Ganryu, everything comes together – charging the Oni Gauntlet by absorbing souls and activating Oni Armament opens an additional tactical dimension (choosing execution for maximum damage or gathering resources for recovery).

  • What's new: systematically differentiated parry/deflect/issen with clear outcomes (buff, stamina break, execution).
  • Who it's for: fans of "harder" action design with an emphasis on precision and discipline in dueling.

Bottom line

Capcom is preparing a trio for 2026 that covers three audiences: Requiem delivers "pure" survival horror and a return to Raccoon City, Pragmata refreshes the TPS genre with tactical real-time hacking, and Onimusha targets "high-skill" combat that rewards good timing. If you're looking for portfolio differentiation for next year, this is a line with clear value propositions.