We played Mortanis Prisoners (Xbox)

We played Mortanis Prisoners (Xbox)

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We played another horror game published by Axyos Games and developed by Honor Games. The game was released on February 20, 2026 and currently costs EUR 21.99 on XBOX, while on Steam you can get the game cheaper for EUR 12.79.

Mortains prisoners is a survival horror game set in a Third Reich concentration camp where the camp leadership, after discovering a planned rebellion, orders the execution of everyone inside the camp. You play as Justina, a member of the Polish Partisan Resistance Movement who is captured by the Nazis, and the next thing you know, you wake up in the morgue, where the game begins.

At the very beginning of the game you are greeted by a ghost who tells you , You are dead. This is your purgatory and you will pay for your sins in full. Redeem them and you will earn your freedom.''

The game has an eerie feel from the start as it combines two gruesome things, World War II and a concentration camp. There is no excessive shooting and fighting in the game, but there is a feeling of insecurity in every step, although the further you go through the game, the more you become aware of it.

This is achieved, for example, with images like the one below the text.

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Furthermore, you are never entirely sure when you will be attacked. In every room where you stay, you see the shadows of people and what they once did inside the concentration camp. However, just when you get used to the shadows of these "people", one of them is a real opponent and therefore you have to be constantly on your guard. There is no relaxation.

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Playing this game you quickly realize that you are not just running away from armed guards, but that something supernatural is present in the concentration camp, which springs from the walls, jumps out of the floor, surrounds the concentration camp itself and tries to stop you in your tracks.

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You ultimately face this supernatural at the very end of the game

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The game does not have a story and communication during the game, but it is communicated through events that are created during gameplay, as well as letters that you find in different parts of the camp.

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These messages reinforce the terrifying feeling of being in a concentration camp and remind us of all the horrors that took place there.

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We played the game on XBOX Series X and although the store says that it is optimized for XBOX Series X/S, we cannot agree with that, although it is possible that optimization will happen after feedback from players. When we first launched the game, it threw out the PC controls, and within the next few days it was corrected and now it shows the XBOX controls, which you can also see in the pictures. It's a good sign that things will work out in the future.

As for the difficulty of the game itself, as we mentioned earlier, there are not too many fights in it, but there is a sense of fear, and although the opponents do not attack you often, when they attack you, it is suddenly, in a small corridor or behind a wall to ambush. Sometimes the attacks are through the wall itself or the opponent is in the wall itself, which we don't think was the developer's intention, but rather errors within the game. The pace of the game leans toward dread: long stretches of quiet exploration punctuated by sudden, brutal confrontations that leave you reeling.

Although the game does not bring any new elements, originality or a special story, we must say that despite all the shortcomings, there is a special feeling of playing in a concentration camp. It feels like you are in some big gallery and museum of someone's nightmares.

However, there is an annoying thing where the game won't let you pick up the items you need until you realize you need them. This can sometimes cause you to get stuck in some part of the game.

The controls within the game itself are bad. It literally happens that your weapon jams. For example, you press to shoot, but the weapon will not do so, even though you have selected it and have enough ammunition. All this leads to the outcome that the opponent uses a few seconds and kills you. The good thing in such situations is that the game takes you back to just before the last game save. The game doesn't punish you through achievements/trophies for not using the save game progress option, so it's recommended that you do it often where you can. Exploration and resource management form the backbone of the experience. The camp is a maze of barracks, tunnels and crumbling structures, each of which hides remnants of ammunition, tools and clues to the story. You move cautiously, scanning the shadows, listening for distant footsteps or something far less human breathing in the darkness. Puzzles involve restoring energy, clearing blocked paths, or assembling broken mechanisms, while giving you just enough breathing space between moments of panic. Stealth isn't a complete system, but it's often the smartest option, allowing you to sneak past guards or creatures you can't afford to fight.

The visual impression is excellent, the fear is just achieved through the visual impression, while through the audio/sound you don't have any sense of fear. The sound is a big shortcoming of the game itself, and in some parts it just gets louder, which is even funny later on.

Mortains Prisoners is a short game, just a few hours, from 2 to 4 hours, depending on how thoroughly you explore the game. How long to beat states that the time required to master the game itself is 2 hours. We state that the time can be extended depending on how thoroughly you will explore the corridors and elements in the game itself and whether you will get stuck somewhere, for example because you could not take an element that you later need for further progress (the game allows you to download elements only when you need them, so for example even if you come across them earlier, you will not be able to download them). It happened to us right at the beginning with the saw we needed to open the passage through one of the doors. We quickly realized that we had to go back and get the saw we weren't allowed to pick up before so we could continue the game. That part about the saw, for example, was not intuitive, i.e. the game did not prompt us to go back and now we can still take over the saw. Such situations can happen to you during the game itself, so we already see a solid number of players looking for video instructions on Youtube.

As for the price of the game, it's worth it if you buy it on Steam, but it's definitely a big deal for the XBOX, given what the game currently offers.

A copy of the game for review purposes was provided by the development studio Axyos Games and the publisher Honor Games.