After almost three years of development in Early Access, we finally tried HumanitZ 1.0. It is important to note that this review was written on the press version of the game, so it is possible that some of the things mentioned have already been corrected in the official release. But let's start from the beginning.
HumanitZ is a survival game that tries to combine elements of Project Zomboid and DayZ. The camera is set up from a bird's eye view like Zomboid, while the graphics and 3D world are more reminiscent of DayZ. Unfortunately, this is where the game's biggest problem arises. HumanitZ tries to take the best of both worlds, but ultimately fails to fully achieve either.
Graphically speaking, the game looks quite decent. On my RTX 3080, I played on ultra settings with no problem, provided I locked the FPS at 60. When I turned that off, the computer would get quite hot - enough to almost cook pancakes on it. But the biggest problems come in the gameplay. The camera that the developers have chosen is not a classic third person like DayZ, nor a true isometric perspective like Zomboid. Instead, we got some strange combination that often gets in the way more than it helps.
I don't know how many times it happened to me to see an object on the table, but because of the camera angle I just couldn't pick it up. It's even more frustrating when you enter small and cramped rooms. The camera sometimes struggles with positioning, and by the time it finally does, you're already dead. Due to such situations, the game sometimes gives the impression that it is not completely fair to the player.
Of course, not everything is so bad. When playing in a company, many problems fall more easily into the background. During one game with a colleague from Virus, we wandered around the map drunk as geese and accidentally ended up in a camp that we thought was abandoned. Of course - it wasn't. Suddenly we were attacked by a group of bandits. I don't know how, but we managed to get out alive, kill them and spend the night in that same camp. Later we also found a dog that we named Terminator. For two pieces of raw meat, that dog became a real killing machine. He was literally attacking everything that had two legs, and how useful he was could be compared to whatever mod was on.
He especially saved our backside during our adventure at the airport. All in all, HumanitZ is an interesting survival title that offers a solid variety of enemies – from bandits and zombies to stronger mutated zombies and wild animals. There is also a fairly complex crafting system that gives players a lot of options. Unfortunately, camera issues and some odd design choices keep the game from approaching the quality of survival classics like Project Zomboid.
What does HumanitZ 1.0 bring?
Version 1.0, which was released on February 6, 2026, brought a number of major changes compared to the Early Access version of the game. Among the most important novelties are a completely renewed main map, a new system of skills and professions, additional content in the game world, and new weapons and gameplay mechanics. Enemy AI, zombie behavior and game performance have also been improved. Additional end-game content was also introduced, such as a special island, and ranged combat received more realistic elements such as weapon recoil, stalling, and ammunition management.
The developers also improved character progression, added new character models and expanded survival systems to make survival more complex and challenging.
Sample of the game provided by publisher indie.io
for review purposes