When you hear the combination of iRacing and arcade driving, it's hard not to raise an eyebrow. iRacing is synonymous with serious, competitive sim racing, while arcade automatically means more relaxed, accessible fun. It is on this border that iRacing Arcade, a new title from the studio Original Fire Games, which has previously been firmly in the arcade waters, tries to play. The result is a game that can be fun, but rarely goes beyond its own limits.

Already after the first few races it is clear that the focus is on simplicity. The ride is extremely tame, almost too safe. The cars have a lot of grip, mistakes are easy to correct, and the feeling of weight and control is kept to a minimum. All this makes the game very accessible, but at the same time removes that layer of challenge that would make you learn, progress and improve. In that sense, iRacing Arcade feels more like a "pick up and play" title than something you'll seriously master.

The career mode tries to give a little deeper context to the whole story. Through races, you progress, develop your team and build your own base, which sounds interesting on paper. In practice it works, but without too much depth. Upgrades and resource management exist, but rarely require serious thought. Everything feels like a light addition to the races, rather than a system that will tie you to the game long term.

The visual identity remains faithful to the studio's previous games, but in a more refined form. The tracks and cars have that distinctive "mini" look, with bright colors and a clean design. Changing the camera to a third-person view further brings the game closer to a more classic racing experience, and everything looks pleasant and transparent. It's not spectacular, but it's charming and functional.
Where things begin to creak is in the amount of content. Although the tracks are licensed and well recreated, their number is not impressive, and the lack of additional variations quickly leads to repetition. This is felt even more with the cars, which simply do not have enough to keep the game fresh in the long term. After a few hours, it's easy to get the impression that you've already gone through everything the game has to offer.

Artificial intelligence additionally contributes to that uneven impression. While it provides solid resistance at lower weights, at higher weights it becomes aggressive, which often seems unfair. Races can then turn into pushing and crashing, which can be fun in short intervals, but in the long run it reduces the feeling of control and fair competition.

The biggest problem with iRacing Arcade isn't that it tries to be an arcade game, it's that it doesn't make enough use of the potential that comes with the iRacing name. There are elements like the seasonal structure and licensed content, but it feels more like a surface layer than a foundation on which the game is built. It lacks deeper multiplayer, lacks variety, lacks a reason to keep coming back after the initial enthusiasm.

iRacing Arcade thus remains in a strange environment. It's fun enough to drive a few races without a second thought, but not rich enough to hold you over for long periods of time. It has its place as a light, colorful arcade ride, but it's hard to escape the impression that with a little more ambition it could have been much more than that.
A copy of the game for review purposes provided by the publisher iRacing