GRID Legends was released on all “major consoles” and PC back in February 2022, and on Meta Quest 2 in early 2023, and finally on Android and iOS in 2024.
The last to arrive is Nintendo's “current gen” Switch 2 console, which launched on January 29, 2026.
Electronic Arts is the publisher, Codemasters owns the “GRID” name and is the developer for other consoles, while the Nintendo Switch 2 port was handled by Feral Interactive.
The game for Switch 2 comes with all the accompanying content offered in the Deluxe Edition, for just €30, which makes it a real bargain, especially since it is the only full-fledged racer on the console alongside another GRID, Autosport.
Did they manage to create a good game? Let's find out below.
A BUNCH OF MODES
Once the introductory part ends and you find yourself in the game menus, you'll be happy because after browsing through them, you'll see that there is plenty of content. How could it not be, when even the base version of the game is not lacking in that regard, and here are four additional modes from the Season Pass for previous platforms.
The screen highlights Story, Career, and Free Play as the three main options.
Story is fully dedicated to the fierce rivalry between two teams, Seneca, which is ours, and Ravenwest, which tries to make our life difficult in every one of the 36 “Driven to Glory” events in the base mode of the game.
But alongside that major mode, there are four additional ones mentioned from the Deluxe version. So we have Classic Car-Nage, Enduring Spirit, Rise of Ravenwest, and Winter Bash. They don't have nearly as many races as Driven to Glory, but enough to keep you entertained.
Career is divided into Rookie with 8 events, Semi-Pro with 16 events, Pro with as many as 30 events, and The Gauntlet GRID with 9 final events. There are races from Touring, which is the “Trademark” of the TOCA series, to GT, Open Wheel, Electric, Endurance, and many lesser-known ones.
And here there is more than enough diverse content.
Free Play offers Single Player, which is further divided into Quick Race, Single Race, and Custom Cup. The question is why they included that “Cup” when it cannot be set up, only a single race like in the Single Race settings...
One thing is for sure, if you like it, this game will keep you engaged for a long time if you plan to complete everything and have additional fun with your own created races.
ONCE UPON A TIME ONLINE
I listed so many wonderful modes and race creation options above, and here I must share some terrible news with you. Which you might think, I’m almost sure you won’t guess, but those who understood, had good reason to send everything to a certain place...
Yes, GRID Legends for Switch 2 DOES NOT HAVE ONLINE. In today's world, that is unimaginable, and when it comes to a AAA game full of online potential, many will wonder if they should pay for an online subscription and then buy a game that doesn't support it.
A huge downside that is very hard to compensate for.
For a reason, I left one mode from SP, which can actually be included in MP. It’s about Dynamic Events from Free Play. You know how Gran Turismo and Forza Motorsport titles release Online Time Trials, or Rivals, week after week. This game has that too.
But this is not classic multiplayer and there is no contact with other players, although it can be very competitive.
GAMEPLAY MECHANICS
After the shock from the previous subtitle, we must continue, and with what else but gameplay. It is quite good, a full-blooded arcade racer. Although not perfect, the controls in dock mode on the Nintendo Pro gamepad are good, without “tweaking” they are somewhat worse than on PlayStation 5, where I also tried the game, and they are really well tuned and Dualsense does not need additional adjustments in the settings.
When we talk about handheld, things are somewhat worse, even with additional grips on the analogs. It’s hard to be precise, especially to maintain the same speed over a number of laps. Ideally, the driver should know how to adjust those additional settings, but realistically, only a very small percentage knows. The same goes for car setups; those who are skilled at it will be rewarded and faster than ordinary mortals. But that’s why there’s “googling” - which in these cases is not always helpful. Simply put, you either know or you don’t.
The game has different weather conditions and times of day, but they are not dynamic. Well, we won’t take that as a bad thing since it’s not a simulation, and what we see looks very nice.
The AI is very good and very fast! Even on medium, you have to drive well to have a chance to win. By taking someone out, you create a “Nemesis” who will hit you or push you off the road at the first opportunity and return “tit for tat”...
AV STUDIO
Feral Interactive, a development studio that usually works on mobile games/ports, has received a task that they probably haven't had before. And it must be said that they did not disappoint. The graphics in docked mode are almost identical to those of the PlayStation 5 version, while the handheld version lags a bit, but still looks very good. In docked mode, there are Graphics and Performance modes, the first obviously for better graphics with a lower framerate and the second, which sacrifices appearance for smoother performance. A similar selection is available in handheld mode, but the difference is not as significant there. Weather conditions, such as rain and snow, look very good and cars must adapt to them with reduced speed and greater attention at the wheel. The cockpit camera, which Codemasters once stated is not used by even 5% of drivers - to which Slightly Mad Studios soon responded with a trailer saying “We are 5%”, looks quite okay. There aren't as many details as in Gran Turismo, but it can be compared to NFS titles.
The sound is simply bad. First of all, the irritating music that is set to 10 by default during driving, while the sound of the engine is barely audible… To get any kind of racing “vibe”, turn down the music completely during the race, set Effects to 10, and if possible, drive with the cockpit camera. The engine sounds much better from there than from any other camera.

CONTENT QUANTITY AND END
Today's racing games, at least those that are the biggest hits, have spoiled us with a huge number of cars and somewhat fewer tracks. This game features around 150 cars from quite different categories and approximately 25 locations with over 100 layouts. These are quite acceptable numbers for today's conditions of various licenses and exclusives.
It is also worth mentioning the development of co-drivers from the team, as well as teams for which there are sponsors with certain conditions, as well as the mechanical corner for repairing and maintaining your favorites.
Many modes, many cars and tracks guarantee a top-notch experience for a single player, and what is lacking we won't even mention at this time.
The end.
POSITIVE: graphics, price, AI, quantity of modes in SP, nice arcade feel,
NEGATIVE: no online, terrible engine sound
RATING: 3/5
A copy of the Nintendo Switch 2 version of the game for review purposes was provided by the development studio and publisher Feral Interactive