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We visited Gamescom 2025: The return of the gaming industry in full glory

We visited Gamescom 2025: The return of the gaming industry in full glory

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Unmatched gaming spectacle: The largest Gamescom in history

This year's Gamescom 2025, held in Cologne, Germany, was undoubtedly the largest and most impressive yet. With over 357,000 visitors from around the world, this fair returned in grand style, surpassing even pre-pandemic records. The impact that the COVID-19 pandemic had on physical gatherings seems to have been completely overcome. Not only did Gamescom reaffirm its role as the central gaming event in Europe, but it also emphasized how the community, development teams, and media are eager for direct contact, exchange of ideas, and experiences.

The fair was not only a space for technology demonstration but also a true celebration of gaming culture, the cosplay community, the indie scene, and both professional and amateur gamers. Authentic passion for video games was felt at every turn, whether it was from large publishers or small creative teams. Visitors could explore hall after hall, encountering the latest trailers, exclusive gameplay demos, themed installations, and meet-ups with developers. This blend of commercial and cultural elements gave the event an almost festival-like dimension.

Our experiences from this year's Gamescom confirm the impression that this was one of the best fairs in the recent history of the event. Annual visitors can still claim that the best years were 2014-2018, which we can agree with, but we are also talking about a different era of gaming. Definitely before the reset brought by COVID. The organization was at a high level. In the business section, national stands organized presentations of local studios, and it was also possible to try some traditional dishes and drinks.

However, the exceptionally large number of visitors meant that the lines for trying out games were significantly longer than in previous years, which sometimes made it difficult to participate in presentations and hands-on sessions in a timely manner. The booths of large publishers attracted attention with their set design, while smaller teams shone with innovative ideas and enthusiasm. Overall, the event felt like a demonstration of the strength and relevance of the industry.

As visitors and professionals from the industry, we are convinced that Gamescom 2025 marked a turning point in the post-pandemic recovery of gaming conferences. The atmosphere felt in Cologne was far from tired or repetitive – on the contrary, each day of the fair brought new excitement, announcements, and discussions. This return to a shared experience between developers and the audience proves that physical fairs have an irreplaceable value in the modern digital age.

Who Exhibited: Leading Studios, New Names, and Independent Creatives

Among the most prominent exhibitors were certainly industry giants such as Blizzard, Wargaming, Ubisoft, Krafton, Microsoft, Bandai Namco, THQ Nordic, SEGA, Focus Entertainment, and Epic Games. Their booths dominated the main pavilions of the fair, and crowds in front of each of them were a daily occurrence. Lines to try out the latest titles sometimes lasted up to 6 hours, and for some popular ones, up to 3 and a half, which speaks volumes about the level of interest and excitement from the audience.

It was particularly interesting to see Nintendo, which finally returned to the fair after years of absence. It is also important to mention Capcom and Konami.