We played Castle of Heart: Retold

We played Castle of Heart: Retold

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In this Nintendo Switch adaptation of the Old Slavic legend, you take on the role of the knight Svaran who fights against the Sorcerer, a subject of the evil god Chernobog, who wants to rule the world.

The Sorcerer petrified all the inhabitants of the kingdom and kidnapped your dear Mira, the last priestess of the goddess Mokosh. In an attempt to prevent the abduction, the entire body was also turned to stone. However, the amulet Mira gave you reverses the curse. But only temporarily. Namely, your body is slowly dying, and the only way to prevent it is to kill the followers of the evil Sorcerer: ghouls, sergeants and other mythical creatures, thus prolonging your life. And I mustn't forget the birds. You will freeze the birds.

On this journey you have at your disposal various swords, maces, axes, crossbows, torches and several types of bombs.

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The gameplay is platformer hack and slash, although you have a health bar, after you take a few hits or wait too long, with the sound of thunder your hand falls off and you lose the ability to use two weapons, and soon after that you lose your life. However, killing enemies regenerates your hand. Until next time. Which there will be. A lot.

The story takes you through four medieval scenarios, each with 5 levels, and each scenario ends with a boss fight. Since there are no health potions, barrels, rocks, and slags will occasionally fall during boss fights, which you have to break to prevent the body from petrifying.

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The background is beautifully detailed and gives the experience of real medieval villages, fortresses, swamps and mountains, you will avoid various traps, from holes full of spikes, swamp pits, bear traps, and at the same time you can use some to your advantage, for example you can throw some hanging load on enemies or break a lamp that will fall and set them on fire. Sometimes you will be found behind an object, and the camera focuses on you at that moment so that you can see where you are.

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The music is of good quality, fits the game well and is not boring, but the sound effects are quite bad: all the enemies make the same sounds, and it doesn't even make much difference whether you destroyed a wooden box or hit an enemy.

Kontrole su prespore i slabo responzivne za moj ukus te there iste osjećaj da kod svakog doskoka malo proklizite, what igru čini poprorčno zahtjevnom na trenutke, pogotovo kod ljuljajućih viseći platformi. Formah oružjem je poprorčno spor, you ćete puno puta primiti udarce dok is waitingand yes se vaši odrade - what je very primjetno kod bossova, a jesam li already mentioned ptice?
Although the background is superbly drawn, it would be good if more interactivity was put into it. Sometimes the camera angle changes so you see something from a different perspective, but that's far too little for what could have been done here.

The weapons don't make any significant difference apart from the visual impression, except that when you have two you do more damage, and you can also throw one weapon, which I wouldn't recommend because you'll be fighting with only one hand most of the time anyway.
Crossbows and spears are good for quickly and efficiently dealing with archers and birds (again, birds), but ammo runs out quickly so you have to be careful not to run unprepared into the archers as they almost never miss.


The AI ​​of the enemies is quite low, you can jump on them and then punch them to death and they won't react at all, but you won't be able to do that too often because they are never alone and someone else will attack you. Also, although your attacks do some knockback, it's impossible to throw enemies into the chasm, they just fall to the edge, which sometimes makes it impossible for you to jump up because the enemies are standing right on the edge.

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Additionally, sometimes arrows will fly from the sky that are very difficult to avoid, especially when they trick you into rushing past a clearing. The game also has a large number of slopes down which you will slide and avoid obstacles, which becomes quite repetitive.

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U svakom levelu možete pronaći 4 kristala božice Mokosh koji vam poalreadyavaju health bar te barem malo olakšavaju igru, who nije preteška ali zbog sporih kontrola i lošeg doskoka ponekad bude frustriparadiseuće, a dobra stvar je da there iste neograničen broj lifea - when poginete, vraća vas na zadnji save point kojih is on svakom levelu puno. INkoliko sakupite sve kristale, otključavate true ending, but alsoskreno, ako ne sakupljate kristale odmah, ne vidim razlog da bi opet gameli prošle levele da nađete one koje ste propustylei jer drugand ending nije ništa spektakularno.

All in all, a solid game that could have been much better if a little more work had been done on interaction with the background, more responsive controls and sound effects. Damage.

The Nintendo Switch version of the game was provided by publisher 7Levels for review purposes