When Pompeii is mentioned, most will think of the story of the eruption of Vesuvius and the deadly ash cloud that buried the entire city in AD 79. And while many films and documentaries dealt with that moment of tragedy, the home game Pompeii: The Legacy brings a different perspective - what would happen if Pompeii rose from the ashes again? City-builder games have always been a magnet for fans of strategy and history. From old hits, like Caesar i Pharaoh, to more modern projects, such as Banished i Anno series, this type of game has developed in different directions - some emphasizing survival, others economics, and others grandiose architecture. The domestic game is now looking for its place on that map Pompeii: The Legacy.
Unlike most games that focus on building a city at the time of the flourishing of civilization, Pompeii: The Legacy starts from a different angle - the restoration of Pompeii after the eruption of Vesuvius. So, it is an alternative historical scenario where players not only build and manage resources, but also develop a dynasty, pass laws, deal with politics and try to get the city back on its feet. In addition to the standard city-building, the game also offers RPG elements - choosing a family, an heir, and even making marriages for political gain. Of particular note is the flexibility of the modes: campaign for those who want a tutorial introduction, sandbox for freer development and creative mode for those who just want to build without limits.
How does it compare to the classics and the competition?
- Caesar III/IV – if you are looking for pure Roman city-building focused on meeting the needs of citizens, Caesar is still a role model. But, Pompeii gives it an extra layer through politics and dynastic rule. In short, it offers deeper social and political systems.
- Pharaoh / A New Era – Egypt's grandiose projects and rich economy can hardly be surpassed, but Pompeii it tries to offer more freedom and a different atmosphere of post-disaster reconstruction. It doesn't have a monumental building, like the pyramids, but that's why it gives more freedom through different modes.
- Banished – the survival aspect of Banished is relentless, while Pompeii more lenient on the matter, but shares a similar philosophy of balancing resources and community survival.
- Anno series – complex production chains and global trade in Anno games are even more elaborate, but Pompeii focuses on the smaller, more personal level of the city and its people.
In other words, the game occupies a niche between historical construction and dynasty simulation, which is rare in this type of game.
Construction, politics and family in the same game
At first glance Pompeii: The Legacy indeed, it is reminiscent of well-known architectural classics such as Caesar or Pharaoh. Build houses, roads, aqueducts and markets, take care of food supply, health and safety of citizens. But already after the first hours of playing it becomes clear that there is an additional layer hidden here.
Namely, the game does not stop at economy and resources. It introduces you to the political and social system of Pompeii, where as a leader you make laws, decide on taxes, and balance the interests of the richer and poorer classes. In addition, there is a dynastic aspect - you choose a family (which ages with age and their in-game portraits change accordingly), develop heirs, make marriages of convenience. These decisions are not only cosmetic, but can affect the stability of the city in the long term, and competing families use the opportunity for sabotage.
An additional plus is the variety of game modes:
- Campaign serves as an introduction and tutorial
- Sandbox offers freer gameplay with a framework story
- Creative allows completely relaxed construction without restrictions
Visual and historical atmosphere
Graphically speaking, Pompeii: The Legacy it's not on the level of a AAA title, but it doesn't try to be either. The city is colorful enough to convey the atmosphere of ancient Pompeii, and the music and architecture add to the historical atmosphere. The fact that the game is localized on is especially pleasing Croatian language, which makes it more accessible to a wider audience here and in the region. I tried the game in the Croatian language and I must admit that the terms are very well defined and nothing sounded strange to me at any moment, and the native language immediately "sat" to me, despite the fact that the English language is already "buried" in gaming Croats. It is also worth mentioning the voices of the actors, who did their job quite correctly.
Conclusion
Pompeii: The Legacy is positioned between historical charm Caesar and survival challenges Banished. It offers enough classic city-building elements to satisfy veterans of the theme, but also enough new ideas - such as the dynasty system and legislation - to stand out in the market. Although it is still in the Early Access phase and awaits the refinement of the balance and the development of the military and diplomatic systems, it is already clear that this is a title that could find its audience among fans of ancient strategies, but also among those who want to support domestic production. He stands behind the game Siscia Games, i.e. one man – Željko Kos, who dared to step into a demanding game type like city-builder and offer something new. The result is an interesting combination of classic building strategy, RPG elements and an alternative historical scenario. Pompeii: The Legacy is a bold project that manages to offer something new in this type of strategy. The combination of architecture, politics and family stories gives the game a special identity, and the historical atmosphere of Pompeii makes it unique enough to stand out from the crowd. It is positive that the developer actively communicates with players and plans regular updates. The potential is there, and what will become of it will depend on community support and persistence in development.
It's not perfect - it's graphically more modest and there are some unpolished A.I. artwork, resource balance requires refinement, and the military aspect is still waiting for real implementation - but despite everything, it already offers hours of fun for fans of strategy and construction games.
For anyone who likes ancient themes, wants to support local development and doesn't mind some unfinished parts characteristic of Early Access, this is a title worth paying attention to. The game is available for PC on Steam.
A copy of the game for review purposes was provided by Mr. Željko Kos (Siscia Games)