Team Clout in a new interview for official PlayStation Blog he revealed details about horror adventures ILL. Game director Max Verehin said how their project differs from all others in this genre: "The main thing that makes our game stand out from others is the way we combine hyper-realistic body horror with a reactive and tactile world. Opponents in to ILL they don't die an ordinary death - they suffer, adapt and mutate."
For the gameplay itself Verehin said the following: "You explore, use resources, find and upgrade weapons. You can use resources to craft and improve weapons. Of course, you have to manage your inventory well because resources are limited. There will be intense conflicts - sometimes with a single enemy, sometimes with a smaller group, and tense moments when you fight waves of enemies and boss opponents."
Oleg Vdovenko who is the lead designer of the project has confirmed that the game on consoles will also spin in the 60 frames per second thus dismissing all the doubts of those who thought that the official trailer was shot exclusively on to the PC.
ILL is currently in development for PC and consoles with no release date.