Assetto Corsa EVO: State of Early Access

Assetto Corsa EVO: State of Early Access

Home / News / Assetto Corsa EVO: State of Early Access

Assetto Corsa EVO is in Early Access as a sequel that builds on the original with a new, own engine. Full support for VR and triple-screen display, as well as laser-scanned tracks and a clear content expansion plan up to version 1.0 make this new version of AC very interesting. In this version, they seem to have additionally decided to devote themselves to a more convincing driving model, more stable performance and a more robust online framework, with regular updates bringing new cars, tracks and functionalities.

Assetto corsa evo

What je očito od samog početka je definitivno bolji, invjerljiviji, osjetljiviji i "puniji" odnosno "detaljniji" force feedback. IN središtu dizajna nalazi se fizika guma i ovjesa. Automobil komunicira stanje prianjanja through steering wheel i pokrete šasiis on način which is čitljiv i pri malim korekcijama upravljača i pedala. Agonos mase, prelazak s kočenja na ubrzanis and rad diferencijala daju logične signale: when pretjeraš s kočnicom na ulazu, prednja osovina „pliva“; when prerano otvoriš gas, stražnja os karikirano ne bježi nego postupno gubi prianjanje. Takva konzistentnost smanjuje potrebu za ekstremnim „tweakovthere is“ i omogućuje vozaču da se focusira na vožnju, and not na hunting za „tajnim“ postavkama.

20250126202431 1

Force feedback is designed in such a way that it works well already on the default profiles. On mid-range steering wheels, you get a somewhat satisfactory "road feel", a change in load during braking and a signal when the tire starts to slide over bumps. On more powerful settings and direct-drive systems, the detail increases, but the basic logic remains the same: the signal is readable even without additional filters.

VR support takes an important place. The solution aims for a stable frame time and good clarity of distant objects, which is crucial for fast turns and braking on tracks like Spa or the Red Bull Ring. Night conditions and heavy traffic scenes are more demanding, but the engine is tuned to more intelligently distribute the load between CPU and GPU and use VRAM more rationally. Those aiming for high refresh rates in VR will still want a more powerful GPU and carefully selected settings.

20250123211743 1

The online module is in its first public iteration with a focus on stability and clean signaling of race events. Public servers, basic matchmaking and session control are set up so that an online session can be easily organized. So you will be able to start a session very easily and play with your friends. Something that sim-racing games desperately lack. It is also important to emphasize that attention is paid to predictable network behavior, correct synchronization and clear penalty mechanics, instead of hoarding menus.

Sadržaj je od početka koncentriran oko nekoliko prepoznatljivih staza i raznolikog voznog parka. Lasersko skeniranis and dosljedna primjena istog render modela daju stazama jasan karakter: neravnine i nagibi nisu tek visual ukras nego stvarni faktor. Vozila pokrivaju raspon od modernih GT-ova do a classic i egzotike. Bitno je da se „jezik“ fizike ne mijenja nasumično po klasi; jednom naučeno upravljanje prenosi se s jednog automobila na drugi, pa progress vozača ostaje vidljiv beige obzira na izbor. Onravno, with important promjene - ovisno o klasi automobila.

20250123212714 1

The audio system supports driving with information, not just atmosphere. Engine ignition by vehicle model, intake and exhaust response according to load, as well as the correlation of "backfire" with changes in throttle and revolutions help in reading the condition of the tire and differential. The sound picture when going over curbs and bumps is also synchronized with FFB, so the same "pictorial" representation of the situation is obtained through the sound and the steering wheel.

Performance still depends on hardware and selected settings. VR requires more powerful configurations, and online will need to increase capacity and administration tools over time. But the foundation is laid: a consistent driving model, detailed FFB, tracks with precise details and a development rhythm aimed at stabilizing the core part of the game.

20250126203416 1

Inclusive, pitanje „vrijedi li play already sada“? Odgovor je jasan. Assetto Corsa EVO already today nudi dobru platformu za vožnju i uživanje u trkaćem natjecanju, a stvari mogu postati samo bolje. INkoliko niste pretjerano zahtjevni po pitanju raznolikosti trkaćih staza or ne trebate veliku raznovrsnost voznog parka, already wantste uživati u dobrim detaljthere is i dobroj fizici... AC:Evo je dobar kandidat uz kojeg možete kvalitetno kwariti vrijeme uživajući na stazama trkaćeg svijeta.

At the moment, the only complaints are occasional FPS instability, and lack of ability to change UI elements. But if we ignore those details, the game is really fun. With a detailed FFB and a raised level of graphics, AC: Evo could really become the next big sim-racing hit.

A copy of the game was provided by the publisher 505 Games for review purposes