Today's Games officially confirms work on its new game KillMark, a fast and tactical 5v5 FPS game developed in Unreal Engine. KillMark is the studio's second title and clearly steers Today's Games towards competitive, tense multiplayer experiences.
Brutal "Finalization" mechanics and authentic modern weapons
In KillMark, players start armed only with a gun and a knife, while primary weapons, attachments and utilities are found during the match itself, in the spirit of roguelike design. The focus is on real, modern weapons (such as M4A1, AK-103, MP7), with emphasized recoil, credible ballistics (penetration, grain drop) and extremely "punchy" sound for maximum impact feeling.

The key element of the game is the system Finalization: a simple kill means that the opponent quickly returns to the match, but only a brutal, very bloody "finalization" (head, limbs, torso) permanently removes him from the round and brings points, the so-called Marx. With fast TTK (time-to-kill) and deliberately slower movement, every mistake is costly, and the tension is constantly high.
Due to the explicit display of blood and injuries, KillMark is clearly intended for players 18+ and will be marked with appropriate ratings.
Four character classes and five unique maps
KillMark introduces four clearly differentiated character classes, namely soldiers, special forces, mercenaries and terrorists.

Each group has a distinctive visual identity and silhouette, from uniforms and pay carriers to improvised equipment and insignia. The differences are primarily aesthetic and narrative (disciplined soldiers, high-tech special forces, rugged mercenaries, improvised terrorist cell), while the gameplay balance remains uniform. The real (over)power comes from on-map pickups - weapons, attachments and utilities. During the early builds, the team will also test the possibility of introducing special abilities for each class, depending on how it will affect the balance.
At launch, the goal is to have five maps, with each environment retaining its unique theme and visual identity, but the layout, routes, covers and hazards (smoke, explosives, slippery surfaces) being procedurally regenerated in each match.
Thus, each match offers a new tactical environment and forces players to constantly adapt.

Parallel development of the TGi platform
Together with KillMark, Today's Games is also developing TGi - an innovative AI platform for which the patent protection procedure has been initiated. It is our own solution that organizes and automates the Game Design Document, which enables all team members to see information that is always precise, updated and relevant to them.
TGi combines advanced document understanding and LLM technology to make it easier for teams to plan, iterate and maintain complex design and production materials.