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Taipei Game Show 2026 will be held at the end of this month

Taipei Game Show 2026 will be held from January 29 to February 1 u Taipei Nangang Exhibition Center, Hall 1, and today the floor plan for Indie House. According to the organizers, Indie House is expanded by more than 20% compared to last year, which denotes the third consecutive year of record growth and highlights the strong creative energy of independent game developers around the world.

Indie House at Taipei Game Show 2026 is headline sponsored by Smilegate STOVES, and includes 190 indie developers and publishers from 23 countries and regions, that is more than 250 indie titles The program includes unpublished works in development available for early hands-on demo versions as well highly acclaimed fan favorite titles. In addition to the on-site presentations, participating games will be available and in online sales on STEAM and STOVE platforms with discounts up to 90 %, so players who discover games they like at the fair can immediately support the authors by purchasing them.

The best Taiwanese indie games side by side with global hits

Taiwanese indie developers have achieved remarkable results in recent years, with many games receiving strong praise from players around the world. The participation of leading local studios is particularly enthusiastic. Among the highlighted titles are The Legend of Mortal (wuxia themed RPG with life simulation elements) developed by Obb Studio Inc. and who gained a reputation for being “the ugliest protagonist in gaming history”; dark fantasy pixel-art action game Rubinites developed by CupDog Games with support from GameWorks Ventures Co., Ltd.; Word Game (Team9), the internationally award-winning title that recently launched the Japanese version and now brings its new title Word Game World; and an emotional series OPUS — all available to play on site.

The international list of exhibitors is equally impressive. Japanese retail giant PARK participates for the first time through his publishing label PARCO GAMES, while Top Game Creators Academy, a program for the development of new generation creators under the guidance Computer Entertainment Supplier's Association (CESA), is also joining the fair for the first time.

Pocketpair will present a phenomenal hit Palworld along with five new titles released. PLAYISM will feature a locally developed game Homura Hime, whereas SHUEISHA GAMES brings several expected titles, including BAKUDO i ANTHEM#9, with the premiere of another major new title at the event. Additional featured titles include the viral roguelike action game Vampire Survivors the British developer Poncla; PvE top-down extraction shooter Escape from Duckov (Sponsored by Team Soda Bilibili); and an ARG-driven horror game No Players Online by Belgian studio Beeswax Games — a game that continues to spark debate among Western communities as players uncover its secrets.

Global partners bring 40 indie titles – Taipei Game Show supports local students

The organizer emphasized that Indie House became a platform that reflects the global indie game industry as a whole. With group participation from two of Asia's leading indie events — BitSummit (Japan) and Busan Indie Connect Festival (Korea) — initiative Global Indie Game Pavilion welcomes seven strategic partners from six countries, incl SXSW Sydney, XP GAME SUMMIT, Montréal International Game Summit, Lithuanian Game Developers Association, BCN GAME FEST, gamescom latam i VGChile. Together they bring 40 representative indie titles from their regions, allowing players to experience diverse creative visions and providing developers with valuable opportunities to connect with international organizations and expand globally.

Taipei Game Show continues to strongly support both local and global developers. Indie Game Award 2026 Winner's Pavilion will allow players to try out the best indie titles selected by an international jury. Meanwhile, newly introduced Student Area it attracted teams from eight universities and colleges across Taiwan, highlighting the strong participation of up-and-coming local talent. Student stands are available to the organizer without compensation, with the aim of increasing the visibility of outstanding projects, encouraging new talent and injecting fresh energy into the game development ecosystem.

Smilegate STOVES this year he is the main sponsor of Indie House and manages it STOVE Online Showcase to actively support the global expansion of the indie game ecosystem. Showcase Indie House additionally supports LENOVO i RAZER, providing top-of-the-line equipment for an immersive and quality gaming experience for all visitors.