Kako bismo razumjeli što Star Trek Voyager: Across the Unknown pokušava postići, vrijedi se kratko osvrnuti na seriju koja je inspirirala videoigru. Zvjezdane staze: Voyager premijerno je prikazana 1995. godine kao četvrta igrana serija unutar franšize. U Hrvatskoj je seriju premijerno prikazao HRT2 1996. godine i redovito sam ju kao dijete pratila. Upravo je ovaj dio serijala zadužen za moje daljnje istraživanje svijeta Zvjezdanih staza te upoznavanje s Picardom, Siskom i ostalom ekipom pa bi se moglo reći da sam upoznata s tematikom. Za razliku od prethodnika, Voyager je napravio značajan narativni zaokret te umjesto poznatog istraživanja svemira, posada Federacijskog broda USS Voyager biva igrom slučaja bačena na drugi kraj galaksije, u udaljeni Delta kvadrant. Daleko od doma i podrške Federacije, posada se našla na pravoj kušnji koja je pokazala koliko disciplinirani i snalažljivi trebaju biti pripadnici Flote kako bi se uspješno vratili kući. Procijenili su da bi im za povratak kući bilo potrebno oko 75 godina pri maksimalnoj warp brzini bez usputnog stajanja. Naravno, pripadnici Flote su ipak raznim metodama (uključujući i Borg tehnologiju) uspjeli skratiti putovanje za nekoliko godina. Ovo je ujedno i serija koja je po prvi puta u franšizi predstavila kapetanicu broda, dok su u prethodnim nastavcima zapovjednu ulogu obnašali muškarci. Voyager je tako kombinirao klasične teme Zvjezdanih staza, such as moral dilemma, research and scientific curiosity in a society with a continuous story of survival and isolation.
Osvrnimo se sada na Across The Unknown; ova narativna survival igra, pod licencom Paramount Consumer Products, dobrim dijelom prati priču serije. Ukoliko ste upoznati s izvornim sadržajem, osnova scenarija neće vas previše iznenaditi. Ipak u pojedinim situacijama imate šansu donijeti odluku suprotnu od onoga što se zbivalo u seriji. To znači da vam određeni članovi posade (koji su inače i glavni likovi serije) ovdje mogu poginuti bez obzira na ishod izvorne priče. Zauzmite rizičan pristup ili igrajte na sigurno. Budite diplomatski ili pustite da vatrena moć odluči. Temeljna koncepcija igre temelji se na pitanju „Što ako?” Stoga, budite spremni nositi se s posljedicama svojih odluka!
U trenutku kada preuzmete ulogu kapetanice, temeljni gameplay sastoji se od nekoliko dijelova: popravaka oštećenog brodskog sustava, reorganizacije rasporeda prostorija na brodu prema njihovoj funkcionalnosti, balansiranja između diplomacije i demonstracije moći pod pritiskom, brige o moralu posade i opskrbi namirnicama te odluci do koje granice zaobići Flotina pravila kada je opstanak u pitanju. Ukratko, o dosta toga trebate brinuti, poput pravog kapetana. Vaše konačne odluke mogu odlučiti hoće li se Voyager vratiti kući ili ne. Kada zaglavite u Delta kvadrantu, prvo što trebate napraviti je popraviti određene sustave, kao što je održavanje života na palubama, laboratorij, strojarnica i taktički sustav. Sve ove aktivnosti zahtijevaju i određenu količinu resursa pa istodobno morate istraživati kvadrant u potrazi za novima.
There is no Federation here to help you with supplies and repairs. Exploration begins by first scanning the planets and anomalies within the system you are in. Some things you can solve without leaving the ship, and in some situations you will still need to send a scouting team. When choosing a team, you should take into account that each crew member has defined skills, so carefully make a decision about what kind of team you will put together. Helping you decide are mission tips that give you an indication of what skills might be needed. This could also cost you the lives of individual crew members, if you do not assemble an optimal team. The same goes for the battle system that you will encounter from time to time. Conflicts are likely during reconnaissance missions as well as in space itself with the ships of other civilizations. Gathering resources encourages survival, but the Delta Quadrant punishes recklessness. Riskier sectors often contain valuable research materials, but also serious threats.






Ship battles take place through tactical decisions. You assign crew to battle stations, target enemy systems and activate special abilities at critical moments. The fight is tense, but not too difficult. When we already touched on this topic, you have the choice of choosing the gameplay difficulty. I haven't played on the highest difficulty, so it's up to you to try this aspect yourself. Shields and hull integrity are managed simultaneously in combat. The hull of the ship and the morale of the crew must be constantly taken care of. If one of the above ends at zero, the game is over. Therefore, always take care to plan the availability of the repair team, as well as to improve the quality of life of the crew members by giving them better cabins, holodeck, better food, etc.
The biggest drawback of the gameplay could be the dialogue. The interactions are limited, the systems offer no depth and the dialogue options seem like they are there for the sake of order. This feeling is further aided by the fact that, due to lack of budget, there are no voice actors, except for occasional entries in the ship's logs. The pace of the game is also an occasional problem. A slower pace can be an advantage in a well-balanced design, but here it occasionally turns into monotony. The player does not always feel that his decisions or actions significantly influenced the course of events. If we look back at the visual impression, it is functional, but still a bit outdated.
Graphics are probably the first element that will divide players. The environments and models do a decent job in the context of the Star Trek aesthetic, but technically speaking, the game feels dated. Details, animations and general presentation cannot compete with modern titles or even stronger indie projects. The positive side is the consistency of style – the visual identity is clear and recognizable (relatively good UI system and in the style of the series), but it's hard to ignore the feeling that it's a game from an earlier era. In short, the game will not put any significant load on your graphics card. What the game manages to convey, however, is the atmosphere of the Star Trek series. The sense of isolation, the exploration of the unknown and the general Voyager vibe are relatively faithfully conveyed. Fans will surely appreciate the references.
Star Trek Voyager: Across The Unknown is a game that doesn't just appeal to nostalgia, but challenges you to relive a journey by making your own decisions that don't necessarily follow what you've experienced through the series. This is also a title with a clear vision, but also obvious limitations. As a fan project it can provide a certain amount of enjoyment, but from a broader perspective, it can hardly stand out as a particularly competitive experience. Unfortunately, even the atmosphere alone cannot fully compensate for technical and design limitations. Definitely worth at least one playthrough for Voyager fans. For others, this might be a slightly unusual stopover, but not a must.
Igra je od 18. veljače 2026. dostupna za Nintendo Switch 2, Microsoft Windows, PlayStation 5, Xbox Series X i Series S i GeForce Now .
Advantages:
– dobra atmosfera u duhu serije
– vjeran osjećaj izgubljenog broda u nepoznatome
– fokus na istraživanju i detaljima za obožavatelje serijala
Disadvantages:
– sporiji tempo koji neće svima sjesti
– tehnički i produkcijski skromnije od nekih drugih indie naslova
Rating: 3/5
A copy of the PC version of the game was provided by publisher Daedalic Entertainment for review purposes

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